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Two Purdue University professors have teamed up to create a way to teach scientific concepts that relies more on 3-D technology and aliens than on beakers and books.
Carlos Morales, an associate professor of computer graphics technology, and Gabriela Weaver, an associate professor of chemical education and physical chemistry, used their respective expertise in chemistry and gaming technology to develop a video game to help high school and early college students learn chemistry.
"Using gaming technology to supplement science instruction involves a different level of interactivity for students," said Morales, who formerly worked as a commercial game developer for Microsoft's Xbox.
"I was somewhat familiar with video games, and what I had noticed with those I know who play them is their addictive quality, especially among young people," Weaver said.
She provided the scientific information, and Morales and his class took over the game design.
The main character battles forces trying to destroy the Earth by global warming through the release of carbon dioxide.
The character must travel through a series of seven rooms in a facility and fight off aliens and other enemies with tools that emit acid or tools that heat or cool.
is open to the public and will show the game that the group created, as well as examine how video games can serve to engage students and supplement classroom materials, especially in scientific subjects.
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Posted on April 3, 2007 11:20 PM
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