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From Ascribe Newsfeed:
Contrary to common education wisdom, computer games and other technologies can foster community-building, a strong sense of identity and higher-level planning even in very young students, UC Davis researchers report.
"There is a lot of hemming and hawing among educators about the introduction of technology in the early grades," said Cynthia Carter Ching, associate professor of education at the University of California, Davis.
Technology can facilitate creativity and social awareness, even when we don't design the use of it to do so.
And when we do design technology activities with these things in mind, the possibilities are endless."
According to Ching, early childhood educators often argue that technology can squelch young children's creativity and social interaction in the classroom.
But in two recent studies of kindergarten and first-grade students, Ching has observed that children find ways to transform their experiences with technology into fun, highly organized group activities.
She also found that technology-based activities can be explicitly designed to foster social reflection and advanced planning among young children.
In their first study, Ching and Wang observed children who chose to play a computer game during their free time.
Though only one child could play at a time, the children negotiated turns and gave each other advice about how to play the game.
AScribe Newswire distributes news from nonprofit and public sector organizations.
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Posted on March 24, 2008 8:20 PM
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