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New York Times
For the first time, one of the nation's largest foundations is venturing into virtual worlds to play host to activities and discussions and explore the role that philanthropy might play there.
The goals are to gain insight into how virtual worlds are used by young people, to introduce the foundation to an audience that may have little exposure to institutional philanthropy and to take part in and stimulate discussions about the real-world issues that it seeks to address.
"This is not just some fad or something new and interesting that we've grabbed onto," said Jonathan Fanton, MacArthur's president.
Second Life says it has more than seven million members, about one-third of them Americans.
Each member uses a virtual self, known as an avatar, to navigate the virtual world.
The MacArthur foundation, perhaps best known for the so-called genius grants it hands out each year, has given the Center on Public Diplomacy of the University of Southern California $550,000 to stage events in Second Life, including discussions of how foundations can address issues like migration and education.
Mr. Rosedale said making grants in the virtual world offered a way for foundations to explore concepts and develop programs before rolling them out.
Charities and other nonprofit groups are also beginning to migrate into the so-called metaverse, seeking ways of attracting new donors and hoping to educate a broader audience about the issues they address.
The American Cancer Society has had success in raising real money with virtual walkathons in Second Life.
More than 30 nonprofits have opened offices in a virtual business incubator in Second Life called the Nonprofit Commons that is operated by TechSoup, a group that helps other nonprofits with technology.
Posted on June 22, 2007 12:53 PM
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